205 lines
5.5 KiB
C#
205 lines
5.5 KiB
C#
|
/* LabItem.cs
|
|||
|
* part of zaaReloaded2
|
|||
|
*
|
|||
|
* Copyright 2015 Daniel Kraus
|
|||
|
*
|
|||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|||
|
* you may not use this file except in compliance with the License.
|
|||
|
* You may obtain a copy of the License at
|
|||
|
*
|
|||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|||
|
*
|
|||
|
* Unless required by applicable law or agreed to in writing, software
|
|||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|||
|
* See the License for the specific language governing permissions and
|
|||
|
* limitations under the License.
|
|||
|
*/
|
|||
|
using System;
|
|||
|
using System.Globalization;
|
|||
|
using System.Text.RegularExpressions;
|
|||
|
|
|||
|
namespace zaaReloaded2.LabModel
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Represents a single laboratory item (e.g., sodium or creatinine).
|
|||
|
/// </summary>
|
|||
|
public class LabItem
|
|||
|
{
|
|||
|
#region Properties
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets or sets the original name of the item (as known by Lauris).
|
|||
|
/// </summary>
|
|||
|
public string Name { get; protected set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets or sets the unit of the item (as known by Lauris).
|
|||
|
/// </summary>
|
|||
|
public string Unit { get; protected set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets or sets the value of the item. This may be a number or a string.
|
|||
|
/// </summary>
|
|||
|
public string Value { get; protected set; }
|
|||
|
|
|||
|
public double NumericalValue
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (IsNumerical)
|
|||
|
{
|
|||
|
return _numericalValue;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
throw new InvalidOperationException(
|
|||
|
String.Format("Value '{0}' is not numerical.", Value));
|
|||
|
}
|
|||
|
}
|
|||
|
private set
|
|||
|
{
|
|||
|
_numericalValue = value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool IsNumerical
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return (Double.TryParse(Value,
|
|||
|
NumberStyles.Any,
|
|||
|
CultureInfo.InvariantCulture,
|
|||
|
out _numericalValue));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets the normal value of the item. Need not be set. This is
|
|||
|
/// used for items with nominal values (as opposed to numbers).
|
|||
|
/// </summary>
|
|||
|
public string Normal { get; protected set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets or sets the lower limit of normal.
|
|||
|
/// </summary>
|
|||
|
public double LowerLimit
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return _lowerLimit;
|
|||
|
}
|
|||
|
protected set
|
|||
|
{
|
|||
|
_lowerLimit = value;
|
|||
|
HasLowerLimit = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Is true if the item has a lower limit of normal.
|
|||
|
/// </summary>
|
|||
|
public bool HasLowerLimit { get; protected set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets or sets the upper limit of normal.
|
|||
|
/// </summary>
|
|||
|
public double UpperLimit
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return _upperLimit;
|
|||
|
}
|
|||
|
set
|
|||
|
{
|
|||
|
_upperLimit = value;
|
|||
|
HasUpperLimit = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Is true if the item has an upper limit of normal.
|
|||
|
/// </summary>
|
|||
|
public bool HasUpperLimit { get; protected set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Is true if <see cref="Value"/> is normal.
|
|||
|
/// </summary>
|
|||
|
public bool IsNormal
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (HasLimits)
|
|||
|
{
|
|||
|
if (HasLowerLimit && HasUpperLimit)
|
|||
|
{
|
|||
|
return (LowerLimit <= NumericalValue &&
|
|||
|
NumericalValue <= UpperLimit);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (HasLowerLimit)
|
|||
|
{
|
|||
|
return (LowerLimit <= NumericalValue);
|
|||
|
}
|
|||
|
return (NumericalValue <= UpperLimit);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return (Value == Normal);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Is true if the item has lower and/or upper limits. Is false if the
|
|||
|
/// item does not have limits but a <see cref="Normal"/> value.
|
|||
|
/// </summary>
|
|||
|
public bool HasLimits
|
|||
|
{
|
|||
|
get { return (HasLowerLimit || HasUpperLimit); }
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the canonical name prefixed with the abbreviation
|
|||
|
/// for the material, e.g. "U-Na" for sodium in the spot urine,
|
|||
|
/// but only if the material is not blood.
|
|||
|
/// </summary>
|
|||
|
public string QualifiedName
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (Material == LabModel.Material.B)
|
|||
|
{
|
|||
|
return Name;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return String.Format("{0}-{1}", Material.ToString(), Name);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool AlwaysPrintLimits { get; protected set; }
|
|||
|
|
|||
|
public Material Material { get; protected set; }
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Constructor
|
|||
|
|
|||
|
public LabItem() { }
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Fields
|
|||
|
|
|||
|
double _numericalValue;
|
|||
|
double _lowerLimit;
|
|||
|
double _upperLimit;
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|