7997e307fa
- VERBESSERT: Extreme Werte (mit "<" oder ">") wurden nicht sehr schön formatiert.
262 lines
7.2 KiB
C#
Executable File
262 lines
7.2 KiB
C#
Executable File
/* LabItem.cs
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* part of zaaReloaded2
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*
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* Copyright 2015 Daniel Kraus
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Globalization;
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using System.Text.RegularExpressions;
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namespace zaaReloaded2.LabModel
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{
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/// <summary>
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/// Represents a single laboratory item (e.g., sodium or creatinine).
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/// </summary>
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public class LabItem
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{
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#region Properties
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/// <summary>
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/// Gets or sets the original name of the item (as known by Lauris).
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/// </summary>
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public string Name { get; protected set; }
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/// <summary>
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/// Gets or sets the unit of the item (as known by Lauris).
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/// </summary>
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public string Unit { get; protected set; }
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/// <summary>
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/// Gets or sets the value of the item. This may be a number or a string.
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/// </summary>
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public string Value { get; protected set; }
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public double NumericalValue
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{
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get
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{
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if (IsNumerical)
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{
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return _numericalValue;
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}
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else
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{
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throw new InvalidOperationException(
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String.Format("Value '{0}' is not numerical.", Value));
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}
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}
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private set
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{
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_numericalValue = value;
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}
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}
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public bool IsNumerical
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{
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get
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{
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return (Double.TryParse(Value,
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NumberStyles.Any,
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CultureInfo.InvariantCulture,
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out _numericalValue));
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}
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}
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/// <summary>
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/// Returns whether or not the value is an 'extreme' value,
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/// i.e. marked with ">" or "<". These values are not
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/// strictly numeric, and IsNumerical returns false for them.
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/// </summary>
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public bool IsExtreme
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{
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get
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{
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return "<>".Contains(Value.Substring(0, 1));
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}
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}
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/// <summary>
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/// Gets the normal value of the item. Need not be set. This is
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/// used for items with nominal values (as opposed to numbers).
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/// </summary>
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public string Normal { get; protected set; }
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/// <summary>
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/// Gets or sets the lower limit of normal.
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/// </summary>
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public double LowerLimit
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{
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get
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{
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return _lowerLimit;
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}
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protected set
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{
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_lowerLimit = value;
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HasLowerLimit = true;
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}
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}
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/// <summary>
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/// Is true if the item has a lower limit of normal.
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/// </summary>
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public bool HasLowerLimit { get; protected set; }
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/// <summary>
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/// Gets or sets the upper limit of normal.
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/// </summary>
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public double UpperLimit
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{
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get
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{
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return _upperLimit;
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}
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set
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{
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_upperLimit = value;
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HasUpperLimit = true;
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}
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}
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/// <summary>
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/// Is true if the item has an upper limit of normal.
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/// </summary>
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public bool HasUpperLimit { get; protected set; }
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/// <summary>
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/// Is true if <see cref="Value"/> is normal. Returns true
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/// if no limits and no normal value are known.
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/// </summary>
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public bool IsNormal
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{
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get
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{
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if (IsExtreme) return false;
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if (HasLimits)
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{
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if (HasLowerLimit && HasUpperLimit)
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{
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return (LowerLimit <= NumericalValue &&
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NumericalValue <= UpperLimit);
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}
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else
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{
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if (HasLowerLimit)
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{
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return (LowerLimit <= NumericalValue);
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}
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return (NumericalValue <= UpperLimit);
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}
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}
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else
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{
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return String.IsNullOrEmpty(Normal) || (Value == Normal);
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}
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}
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}
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/// <summary>
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/// Is true if the item has lower and/or upper limits. Is false if the
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/// item does not have limits but a <see cref="Normal"/> value.
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/// </summary>
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public bool HasLimits
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{
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get { return (HasLowerLimit || HasUpperLimit); }
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}
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/// <summary>
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/// Is true if the item has numerical limits or a categorical normal
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/// value.
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/// </summary>
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public bool HasLimitsOrNormal
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{
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get
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{
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return HasLimits || !String.IsNullOrEmpty(Normal);
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}
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}
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public bool HasUnit
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{
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get
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{
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return !String.IsNullOrEmpty(Unit);
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}
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}
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/// <summary>
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/// Returns the canonical name prefixed with the abbreviation
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/// for the material, e.g. "U-Na" for sodium in the spot urine,
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/// but only if the material is not blood.
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/// </summary>
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public string QualifiedName
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{
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get
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{
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if (Material == LabModel.Material.B)
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{
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return Name;
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}
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else
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{
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return String.Format("{0}-{1}", Material.ToString(), Name);
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}
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}
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}
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public int PreferredPrecision { get; protected set; }
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public bool AlwaysPrintLimits { get; protected set; }
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public Material Material { get; protected set; }
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/// <summary>
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/// Gets whether the LabItem is marked as blacklisted
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/// in the thesaurus.
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/// </summary>
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public bool IsBlacklisted { get; protected set; }
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#endregion
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#region Constructors
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public LabItem() { }
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/// <summary>
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/// Creates a new LabItem object that has a normal value, but
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/// no upper or lower limits. This is constructor is used for
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/// testing purposes.
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/// </summary>
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public LabItem(string name, string value, string normal)
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: this()
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{
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Name = name;
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Value = value;
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Normal = normal;
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}
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#endregion
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#region Fields
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double _numericalValue;
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double _lowerLimit;
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double _upperLimit;
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#endregion
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}
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}
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